Custom Content for Homebrew tabletop and D&D campaigns

Outlaw Rogues have decent mobility while managing resources in order to stack additional attacks. They are as fun to play as they are to watch.

Passive:

Class Proficiency:
This class wears Leather or Cloth. It dual wields a small or medium blade weapon and a muzzle-loader pistol. Using a small blade allows Reload to take 1 round. Using a medium blade causes Reload to take 2 rounds. It uses Agility as its primary stat.

Quick Reload:
Immediately Reload your weapon for free.

Combo Points:
Earn and spend these in order to empower your attacks. You may store a maximum of ten. They are lost at the end of combat.

Opportunity:
Whenever an enemy is stunned, rooted, blinded, snared, or otherwise crowd controlled you may Quick Reload and shoot them as a Free Action.

Stealth:
You are concealed in the shadows until you attack. You start every fight in Stealth automatically. You may not reactivate this ability while in combat.

Ruthlessness:
Your killing blows generate 2 combo points.

Hit & Run:
You gain a 10% movement bonus for D4 rounds when hitting a different enemy than last round. This effect is refreshed every time you hit a new enemy and stacks up to 5 times.

Acrobatic Strikes:
You gain +1 reach with all melee weapons.

Cheat Death:
Any blow that would bring you to zero hit points instead brings you to 10% of your maximum. This may not occur more than once per day.

Iron Stomach:
You gain a 20% bonus from healing potions. You are immune to ingesting poisons of any type.

Free Action:

Shots Fired: D6 + Agility | Single Target Ranged Attack
Shoot your pistol at an enemy up to 8 squares away for D6 damage.

Adrenaline Rush:
Earn an extra Free Action per turn for the next D4 rounds.

Ambush: Weapon Damage + Weapon Damage + Agility | Single Target Damage
Ambush the target dealing an additional die worth of damage. Only usable while in Stealth or on Blinded opponents.

Grappling Hook:
Instantly move up to 10 squares, you take no attacks of opportunity. May not be used more than once per round.

Marked for Death:
Mark a target, you deal 10% increased damage to them for D4 rounds. If they die during this window you gain 5 combo points.

Blinding Powder:
Throw this mixture into the eyes of your enemy up to 5 squares away. Blind them for D4 rounds.

Basic Attacks:

Sinister Strike: Weapon Damage + Agility | Single Target Melee
Viciously attack an enemy for melee weapon damage. Has a 25% chance to proc Quick Reload.

Dispatch: Incremental Weapon Damage + Agility
Increase the die size of either weapon for this attack by one per combo point you spend, up to a D20. If the enemy dies from this attack your combo points are refunded.

Blade Flurry:
Spend five combo points and your melee attacks hit everyone within range for the next D4 rounds.

Elusiveness:
Forgo combat this turn to gain +6 to defensive rolls for one round.

Ability:

Roll the Bones:
Roll a D4 and earn that many combo points.