Custom Content for Homebrew tabletop and D&D campaigns

Fate Magic is a fickle thing. Very powerful, yet subtle and challenging to master. Recommended as a secondary or tertiary power-set, this class is not for the un-initiated. Manipulate the dice to your liking, and change the course of battle.

Passive:

Class Proficiencies:
You may wear Cloth, Leather, or Mail and use a single two-handed weapon, or any two one handed weapons. This class does not use shields. It's primary stat is Magic.

Stacks of Fate:
You may reset the cooldown on any ability that has already been used when landing a killing blow.

Map of Enhanced Fate:
You may spend a Free Action to cast an Enhanced Ability, but you roll a D4 instead of a D10. Enhanced effects of the same type do not stack. Spending an Ability as a Free Action still exhausts its daily charge.

Ability:

Death Reborn:
You have a 25% chance to resurrect an ally with one hit point while in combat.

Chance of Fate:
Re-roll a die

Critical Failure:
Choose someone in your party, they re-roll their next Critical Failure. This must be cast proactively.

Critical Success:
Choose someone in your party, their next die roll is a Critical Success. This must be cast proactively.

Twin Fates:
Roll a second damage die of the same size on your next attack

Gaining Traction:
Roll one die size higher on your next attack

Maximum Damage:
Max out your next damage roll

Enhanced Brawn: D10 + Magic
A target of your choice gain D10 Brawn for D4 rounds. You may use this on yourself.

Enhanced Agility: D10 + Magic
A target of your choice gain D10 Agility for D4 rounds. You may use this on yourself.

Enhanced Magic: D10 + Magic
A target of your choice gain D10 Magic for D4 rounds. You may use this on yourself.

Enhanced Endurance: D10 + Magic
A target of your choice gain D10 Magic for D4 rounds. You may use this on yourself.

Enhanced Accuracy: D10 + Magic
A target of your choice gain D10 To Hit for D4 rounds. You may use this on yourself.

Enhanced Dodge: D10 + Magic
A target of your choice gain D10 Dodge for D4 rounds. You may use this on yourself.

Enhanced Block: D10 + Magic
A target of your choice gain D10 Block for D4 rounds. You may use this on yourself.

Enhanced Parry: D10 + Magic
A target of your choice gain D10 Parry for D4 rounds. You may use this on yourself.

Enhanced Speed: D10 + Magic
A target of your choice gain D10 Speed for D4 rounds. You may use this on yourself.

Enhanced Power: D10 + Magic
A target of your choice gain D10 Power for D4 rounds. You may use this on yourself.

Enhanced Cleave: D10 + Magic
A target of your choice gain D10 Cleave for D4 rounds. You may use this on yourself.

Enhanced Spirit: D10 + Magic
A target of your choice gain D10 Spirit for D4 rounds. You may use this on yourself.

Enhanced Leech: D10 + Magic
A target of your choice gain D10 Leech for D4 rounds. You may use this on yourself.

Enhanced Armor: D10 + Magic
A target of your choice gain D10 Natural Armor for D4 rounds. You may use this on yourself.

Gift of Healing: D10 + Magic
A target of your choice gains D10 healing. You may use this on yourself.