Custom Content for Homebrew tabletop and D&D campaigns

Unstable Temporal Time Shifter:
Build: x10 Epic, x6 Rare, x18 Great | Recharge: x5 Epic, x4 Rare
Reverse the flow of time on an ally who recently died, reviving them with 50% health. Usable in combat. D4 uses before requiring a recharge.

Mechantula:  
Build: x5 Epic, x5 Rare, x10 Great | Repair: x1 Epic, x2 Rare, x4 Great
Summon this D6 mechanical spiderling pet to fight by your side. Has 100 armor and 100 hit points. Requires 25% materials to repair.

Sheep Grenade:
Build:  x2 Rare, x5 Great, x8 Common
Throw a grenade which explodes upon contact. Any enemies within 5 yards are polymorphed into sheep for D6 rounds or until they take damage.

Thermo-Accelerated Plague Spreader:
Build: x10 Rare, x20 Great, x40 Common
Load any type of poison into this machine and spray it for D6 rounds to cover D100 squares over the duration.

Frost Laced Ammunition:
Build: x20 Epic, x10 Epic, x15 Common
Permanently upgrade the ammunition of a ranged weapon to do an additional D4 frost damage and slow a target by 10% for D4 rounds. This effect may stack up to 5 times, each application refreshes the duration.

Incendiary Ammunition:
Build: x20 Epic, x10 Epic, x15 Common
Permanently upgrade the ammunition of a ranged weapon to do an additional D6 fire damage over D4 rounds. This effect does not stack. New applications refreshes the duration.

Holographic Horror Projector:
Build: x20 Rare, x20 Common
Attach this device to your belt buckle, and activate it as a free action. Usable once per fight, it horrifies any enemies within 5 yards causing them to flee in fear for D4 rounds.

Miniaturized Plasma Shield:
Build: x20 Rare, x20 Common
Attach this device to your belt buckle, and activate it as a free action. Usable once per fight, it creates a shield around you that absorbs D20 damage until consumed.

Personal Space Amplifier:
Build: x20 Rare, x20 Common
Attach this device to your belt buckle, and activate it as a free action. Usable once per fight, it knocks back a single melee range 15 yards.

Fireworks Display Module:
Build: x10 Rare, x30 Common
Such Noise, Much Light! Set this device on the ground to shoot off continuous fireworks for D10 rounds. The light and sound is noticeable for up to a mile in every direction. Quite valuable to the right people.

Wormhole Generator:
Build: x5 Epic, x1 Rare, x3 Common
Teleport up to 90 squares away as a free action. Takes D6 rounds to recharge.

Deployable Bullet Dispensor:
Build: x50 Epic, x1 Rare, x10 Common | Reload: x1 Rare, x10 Common
Summon a turret to assist you in battle. Does D10 damage in a straight line for D20 yards. Lasts D6 rounds. Once deployed, anyone may sacrifice an ability to turn and aim it other directions. Usable once per day.

Failure Detection Pylon:
Build: x5 Legendary, x2 Epic | Reload: x20 Epic
Place this on the ground and it will automatically shock any players who die within 20 yards back to life with 10% health. Does not work on players who are already dead. Deploying the Pylon uses a charge regardless of if it shocks anyone or not.

Flame Deflector:
Build: x1 Epic, x1 Rare, x5 Common
Strap this device to your wrist, it automatically absorbs up to 500 fire damage before breaking.

Freeze Reflector:
Build: x1 Epic, x1 Rare, x5 Common
Strap this device to your wrist, it will automatically reflect the next D6 ice magic attacks made against you before breaking.

Shadow Reflector:
Build: x1 Epic, x1 Rare, x5 Common
Strap this device to your wrist, it will automatically reflect the next D6 shadow spells made against you before breaking.

Universal Remote:
Build: x6 Epic, x2 Rare, x10 Common
50% chance to control a mechanical target for D4 rounds. 50% chance of failure. It holds D6 charges.

Craftsman’s Monocle:
Build: x2 Rare x6 Common
You know the value of objects by inspecting them. You can also determine if an item can be broken down into lesser parts, and what those parts might be.

Cloaking Device:
Build: x6 Epic, x1 Rare, x6 Common
Immediately gain stealth for D10 turns. Attacking breaks this effect

Parachute Cloak:
Build: x4 Rare x8 Common
Reduces your fall speed to safe levels. Usable D10 times.

Deepdive Helmet:
Build: x8 Rare x8 Common
Allows underwater breathing.

High Powered Magelight:
Build: x4 Rare x6 Common
Projects a bright beacon of light magic. Lasts D8 rounds or until cancelled. Requires 2 hours of daylight to recharge.

Spellpower Goggles Extreme Plus:
Build: x4 Epic x2 Great x8 Common
Allows you to detect magic users and identify their schools of magic and the source of their power.

Masterwork Target Dummy:
Build:  x1 Epic x2 Great x4 Common
Drop a target dummy on the ground that attracts the attention of nearby enemies to it. Lasts D12 rounds or until destroyed. D10+B hitpoints (at time of being built)