Custom Content for Homebrew tabletop and D&D campaigns

May not enchant a piece of gear with a stat that it already has, or more than one enchant per piece of gear. You may replace an enchant with a new one. Every five levels the starting die size goes up. Total bonus is die + wis x profession level. This formula is represented below by (B)onus.

Primary Stat Enchants: D4B Strength, Constitution, Dexterity, Charisma, Wisdom, Intelligence

Mana Oil: Roll a D6. You may gain a temporary primary stat bonus of that type (as listed above) until the end of combat for a bonus of D4B.

Secondary Stat Enchants: D6B Crit, Mastery, Multistrike, Spirit, Leech, Avoidance, Speed, Dodge

Wizard Oil: Roll a D8. You may gain a temporary secondary stat bonus of that type (as listed above) until the end of combat for a bonus of D4B.

Healing Power: Permanently increase healing spells by D6B

Defense: Increase armor by D4B

Impact: Weapon Enchant. Deal an additional D4B physical damage when striking an enemy.

Major Health: You gain a permanent health bonus of D4B.

Major Mana: You gain a permanent mana bonus of D4B.

Icy Chill: Weapon enchant. When striking an enemy reduce their movement and attack rolls by 10%. This effect does not stack and lasts D4 rounds.

Lifestealing: Weapon enchant. 25% chance to steal life from an enemy when striking them. Lifesteal is equal to D4B of the damage dealt. Lifesteal amount may not exceed damage dealt, and is not to be calculated as extra damage.

Unholy Weapon: Weapon Enchant. Inflict a curse on an enemy for D4 rounds. Cursed enemies deal 10% less damage, and take that 10% themselves.

Fiery Weapon: Weapon Enchant. Your weapon lights on fire when entering combat. It has a 25% chance to set enemies you strike on fire for D4B damage over D4 rounds.

Demonslaying: Weapon Enchant. 50% to deal D6B extra damage to demons when striking them.

Winter’s Might: Weapon Enchant. 50% chance to deal D4B as frost damage when striking an enemy.

Beastslaying: Weapon Enchant. 50% chance to deal D4B extra damage when striking an them.

Elemental Slayer: Weapon Enchant. 50% chance to deal D4B extra damage when striking an them.

Tome of Enhanced Riding: You may control and ride any animal that can support your weight for 1 hour. This does not include intelligent creatures.

Tome of Illusions: Anyone may read this tome and select the visage of a boss you have defeated in battle. They maintain this illusion until the end of day or until dispelled. Their intimidation bonus is doubled.