Custom Content for Homebrew tabletop and D&D campaigns

Warriors of Divine Discipline heal through dealing damage. While limited on intentional and AoE healing, this class keeps the party safe through damage reduction and sheer numbers.

Passive:

Atonement:
25% of the holy damage you deal is transferred as healing magic to the lowest health member of your party.

Free Action:

Power Word: Shield
Shield an ally for D4 rounds. Reduce the amount of damage they take by 25% for this duration.

Reinforce Shields:
If cast this round Power Word: Shield & Barrier absorbs double the amount of damage.

Pain Suppression:
Reduces all damage taken by a friendly target by 25% D4 rounds. Stacks with other effects.

Ability:

Penance:
Launches a volley of holy light at the target, causing D4 Holy damage per turn to an enemy for 1 round.

Smite: D8
Smites an enemy for D8 Holy damage.

Power Word: Radiance
A burst of light heals the target and allies within 10 yards for D6.

Power Word: Barrier
Summons a holy barrier to protect all allies at the target location for D4 rounds, reducing all damage taken by 50%, preventing and clearing any DoT, interruptions, or CC effects. Usable once per day.

Power Word: Solace D10
Strike an enemy from above with a burst of power dealing D10 Holy Damage.

Righteous Fury:
Penance fires an additional burst per turn.

Pillar of Fire:
Call down a pillar of fire on a target, dealing D6 fire damage to them over D6 rounds. During this time they catch any adjacent enemies on fire as well for the remaining duration of the ability. Casting penance on a target with this debuff refreshes the duration.

Evangelism:
Speak the Words of Truth and entrance all enemies within 20 yards for D6 rounds. Damage interrupts this effect. Usable once per fight.

Luminous Strikes:
Bless your weapon with an additional D4 holy damage for D6 rounds. Regular weapon damage now counts towards Atonement.